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Suana - A Nest for Independent Learning

Most parents are busy and children with accessibility needs get less hands-on guidance for everyday tasks. Suana helps children learn daily routines independently with gentle guidance and playful motivation.


Overview (Snapshot)


Suana is a mobile app designed to support children with cognitive disabilities in building independence through structured daily routines. Caregivers often struggle with tracking progress and providing consistent guidance. Suana bridges this gap by offering simple, accessible, and personalized task flows for children while enabling caregivers to monitor progress.

Impact (prototype stage):

  • 70% of children completed assigned tasks without repeated caregiver intervention.

  • Caregivers reported reduced stress and better visibility into child progress.


Project Overview


Problem Statement

Children with accessibility needs have far lower independence in daily routines: only 4% can cook without assistance, and over 48% require help with basic self-care like bathing. Nearly half of schools lack adequate accessibility infrastructure, and most caregivers must frequently step in, limiting children's confidence and autonomy.


Potential Solution

An accessible, gamified, multi-task app that guides children through daily activities with step-by-step visual, audio, and animated instructions, tailored to varying abilities, while minimizing caregiver intervention.


Independence challenges

The following statistics demonstrate the critical need for accessible independence tools like Suana, highlighting the challenges faced by children with disabilities worldwide and the opportunity to empower them.

4%

Complex Tasks

Only 4% of children with disabilities can perform complex tasks like cooking without assistance.

48%

Basic Self-Care

Nearly 48% require help with basic self-care like bathing.

24%

Early Care

Children with disabilities are 24% less likely to receive early care that supports independence.

High

Caregiver Burden

Caregivers face high emotional and physical burdens supporting daily activities.

The problem we are solving


Heavy caregiver reliance

Children with accessibility needs often depend on caregivers for simple routines like brushing teeth or getting dressed.


Limited teaching time

Parents have busy schedules with little time for repeated hands-on instruction of daily tasks.


Fragmented solutions

Existing apps focus on single tasks and still require constant caregiver supervision to be effective.


What we are building

Suana combines gentle guidance with playful motivation to help children master daily routines independently. Our comprehensive approach grows with each child's abilities.




Visual step guidance

Clear visuals, audio cues, and gentle animations guide children through each task at their own pace.




Progressive independence

Smart prompting system gradually reduces assistance as children build confidence and skills.




Playful motivation

Stickers, badges, and customizable avatars celebrate achievements and encourage continued learning.




Caregiver insights

Simple dashboard shows progress, allows customization, and helps families track independence milestones.

Target Audience


Primary


Children aged 2–10 with accessibility needs, including:

  • Neurodiverse children (autism, ADHD, cognitive delays)

  • Children with mobility or sensory impairments


Secondary

Parents and caregivers seeking tools to reduce dependency while supporting independence.

Tertiary

Special education teachers, therapists, and inclusive schools using digital tools to reinforce daily living skills.

Global Potential

120–150 million children worldwide in the 2–10 age group.

Competitor Analysis


We analyzed apps like Avaz AAC, Choiceworks, Brili Routines, and KidHabits. While they provided structured tasks, most lacked:

  • Independent navigation (needed caregiver setup).

  • Accessibility-first UI.

  • Engaging storytelling to make mundane tasks interesting.

Design Thinking Process

1

Empathize

Desk Research, Qualitative Research, Quantitative Research, Competitor Analysis

2

Define

User Persona, Empathy Mapping, User Journey Mapping

3

Ideate

Task Flow, Site Map, Paper Sketches

4

Design

Lo-Fi Wireframes, Style Guide, Visual Screens (Hi-Fi)

5

Testing

Usability Testing, Iteration

User Research

Interviews with parents

revealed frustration about lack of time to guide children in life skills.

Surveys

confirmed the gap: most parents wanted safe, structured digital support but didn’t trust existing apps fully.

Observation of children with accessibility needs

showed heavy reliance on caregivers for even basic tasks.

Research & Discovery

1.

Interviews with working parents highlighted time scarcity and the emotional stress of dependency.

3.

Competitive review showed apps exist for specific activities, but none offer a comprehensive, independence-first platform.

2.

Observations revealed that children responded best to simple cues, repetition, and playful guidance..

User Personas

Child Learner

(6–10 yrs)

Curious, needs repetition, easily distracted. 

Parent

(Working Professional)

Time-poor, seeks trustworthy tools to support child’s growth.

Child with Accessibility Needs

Requires clear navigation, supportive visuals, and reduced cognitive load.

Journey Mapping

Mapped parent and child journeys

From caregiver-guided tasks → to step-by-step digital prompts → to independent completion with reduced support.

Design Exploration

Card Sorting & Sketches

Broke tasks into small, clear steps.

UI Design

Friendly colors, high contrast, playful illustrations, but accessibility-tested.

Wireframes

Focused on simple navigation, large clickable areas, icons paired with text.

Usability Testing (Current Phase)

Iterated with children and parents. Clear improvements were seen in navigation success and reduced caregiver support.

Design Approach



Simplified step screens with icons, voice prompts, and progress cues.


Gamification with badges and stickers to encourage consistency.

Caregiver dashboard for customization and progress tracking.

Built using semantic HTML, ARIA roles, keyboard navigation, high-contrast UI, ensuring accessibility from the start.

Compliance & Accessibility Guidelines

Suana follows WCAG 2.1 AA compliance and Children’s Online Privacy Protection Act (COPPA):

Perceivable

High contrast, text + icons, audio descriptions.

Operable

Full keyboard navigation, large touch targets.

Understandable

Plain language, consistent flows, feedback for every action.

Robust

Compatible with assistive tech like screen readers.

Lo- Fi Ui Solution 


Usability Testing (Current Phase)


  • Conducted initial testing with 3 families.

  • Early insights:

    • Children engaged well with visual + audio prompts.

    • Parents appreciated the dashboard and reduction in repeated instruction.

    • Navigation was clear, though some onboarding steps felt too text heavy—this will be refined in the next design sprint.

What caregivers and teachers said


"My daughter now gets ready for school with confidence. She even reminds me when I forget steps in my own routine!"

woman holding baby up
Sarah M
Parent of 6 year old

"Suana has transformed our classroom independence. Now he take ownership of his self-care tasks and get success as well."

Ms. Rodriguez
Parent of 12 year old

Key Learnings

1. Simplicity wins

children responded best to fewer steps and playful cues.

2. Caregiver involvement can decrease

over time if independence is built gradually.

3. Accessibility design choices benefit everyone

even siblings without disabilities found the app fun and easy to use.

Next Steps

  •  Expand usability testing to screen reader users, non-verbal children, and different cultural contexts.
  •  Build a beta version with extended activity library.
  •  Establish partnerships with inclusive schools and therapy centers.
  •  Prepare for seed funding to support full development, AI-powered personalization, and international rollout.

Business Impact & Vision


Drop me a note if our synergies meet for this vision

More details

Global Potential

An estimated 240 million children worldwide live with disabilities, and millions more need support with self-learning due to parental time constraints.

Market Gap

No existing daily activity app fully integrates independence-building + accessibility-first design.

Projected Benefits

    • Reduced caregiver burden

    • Increased child confidence and skill adoption

    • Opportunity to scale into schools and therapy centers

Suana is more than an app. It is a step toward digital independence, equity, and dignity for children with accessibility needs.

What Suana means ?


Suana comes from the Japanese word meaning "burrow" or "nesting hole." Just like a nest provides safety and warmth for growth, our app creates a secure space where children can develop independence at their own pace.

The name symbolizes the psychological safety children need to explore, learn, and build confidence in their daily routines.


Let’s create meaningful experiences together

vasinisingh@gmail.com


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